All 21 Moadra Steam Achievements

The complete achievement list with global unlock rates, sorted from most common to rarest, with the date the data was pulled.

What's in this section

This section covers all 21 Steam achievements in Moadra, with the global unlock rate for each one. Every percentage is the share of all Moadra owners who have unlocked it, pulled from Steam's official achievement endpoint on 23 October 2026, and the date is carried on the page rather than assumed.

Only Steam achievements are counted. There are no platform-exclusive trophies, no in-game challenge list, and no DLC achievements at launch, so 21 is the complete set rather than a subset.

Where to start

  • New players → read the four most common achievements first. Collateral Damage (37.4%), Volatile Flight (31.3%), Wall Surgery (23.9%) and Feed the Weeds (19.4%) all unlock through ordinary play, which tells you what the game rewards without asking you to chase anything.
  • Stuck at 2.6% → that is where the campaign-ending achievements sit. If you have beaten the final boss you are already in the top 2.6% of owners.
  • Completionists → start from the bottom of the list. Four achievements sit below one percent, and SuperSpeedRun at 0.2% will define how long your 100% run takes.

All 21 achievements by rarity

TierCountRangeExample
Common419.4% – 37.4%Collateral Damage — 37.4%
Story progress72.6% – 20.3%Alvus, Blight Beast — 20.3%
Mid41.6% – 7.0%Master of Blasters — 3.5%
Rare60.2% – 0.9%Perfected — 0.6%

The full row-by-row table, sorted from most common to rarest, is on the complete achievement list. It includes the internal achievement key for each entry so you can match a row to your own Steam library.

Unlock order and prerequisites

There is no unlock order — achievements are independent, and the game never gates one behind another. What looks like an order in the list is simply the achievement numbering that the developer assigned, and only 001–007 follow the boss sequence.

Two things worth knowing before you plan a completion run:

  • Trigger conditions for most achievements are not documented. Where a condition is unknown, the page says so instead of guessing. Only the names and unlock rates are confirmed by the API.
  • Some achievements are plausibly missable. The achievement page carries a warning block for Immortal, Perfected and All Aboard, because their conditions have not been reproduced in our own run.

Three mistakes we see most

  1. Treating unlock rate as difficulty. SuperSpeedRun at 0.2% is not the hardest fight in the game — it is a speed requirement, and most players never attempt it. Difficulty and rarity are different axes.
  2. Assuming all achievements are achievable in one run. A no-death condition and a speed condition usually conflict, so a true 100% is likely to need more than one playthrough. We have not confirmed the exact conflict, so treat this as likely rather than certain.
  3. Trusting a percentage from an old screenshot. On a two-day-old release these numbers move daily. If a guide quotes 21.4% for Alvus, it was pulled at a different time than this page.