All 7 Moadra Bosses in Order

Every Blight-touched boss in unlock order, with the real share of players who reached each one from Steam achievement data.

What's in this section

This section covers the seven main bosses of Moadra, in the order the game introduces them, together with the share of all players who have actually beaten each one. The numbers come from Steam's global achievement endpoint and carry the date they were pulled, so you can see not just who the bosses are but where the player base falls off.

Only main bosses are counted here. Mini-bosses and optional encounters exist in the game but are not tracked by achievements, so they are deliberately excluded — inflating the count would make the "all bosses" claim false.

Where to start

  • New players → read the full boss list once so you know what is ahead, then go back to your run. Do not read individual fights in advance; the first boss teaches the free-aim system better than any description.
  • Stuck on a wall → the drop from Alvus (20.3%) to Endonta (9.8%) is the steepest in the game. If you are stuck around there, you are in the same place as roughly half the players who beat the first boss.
  • Completionists → work backwards from the full achievement list. Every boss has a corresponding achievement numbered 001–007, so the achievement list doubles as a progress tracker.

All 7 bosses in this section

#BossGlobal clear rateWhy it mattersPage
001Alvus, Blight Beast20.3%First real test of free-aim combatFull boss list
002Endonta, Blight Dweller9.8%Steepest drop-off in the gameFull boss list
003Numbra, Blightwalker Twin7.0%First of a paired encounterFull boss list
004The Creature4.0%Mid-run difficulty spikeFull boss list
005Ulgoro, Blight Behemoth2.8%Late-run attrition checkFull boss list
006Pramun, Blightwalker Twin2.6%Second half of the paired fightFull boss list
007Proto, in The Heralds of Blight2.6%Final confrontationFull boss list

Every row above resolves to the same detail page today, because this section currently has one comprehensive boss article rather than seven separate fight pages. That is intentional: writing seven thin pages from the same data would create seven near-duplicates competing for one query.

Unlock order and prerequisites

The achievement numbering is the order of introduction, not a player-chosen route. You cannot skip a main boss to reach a later one, and there is no level requirement that gates them — progression is gated by abilities you pick up in the areas between fights.

What this means practically:

  • The clear-rate table is a reach rate, not a difficulty score. 20.3% means one in five players who own the game have beaten Alvus; it says nothing about how hard Alvus is.
  • The 51.7% relative drop between Alvus and Endonta is the single most informative number on this site. Half the players who clear the first boss stop before clearing the second.
  • Only 2.6% finish the campaign, which matches Proto's clear rate almost exactly — beating the final boss and finishing the story are effectively the same event.

Three mistakes we see most

  1. Reading clear rates as difficulty. A low percentage means players stopped, not that the fight is unfair. Players stop for time, for other releases, and for the demo converting to a purchase decision.
  2. Counting mini-bosses into the total. Guides that claim "10+ bosses" are counting optional encounters. The achievement list defines seven, and that is the number used here.
  3. Assuming the twins are one fight. Numbra and Pramun are separate achievements with separate rates (7.0% and 2.6%), and the gap between them is larger than the gap between most other neighbouring pairs.