All 7 Moadra Bosses in Order
Every Blight-touched boss in unlock order, with the real share of players who reached each one from Steam achievement data.
What's in this section
This section covers the seven main bosses of Moadra, in the order the game introduces them, together with the share of all players who have actually beaten each one. The numbers come from Steam's global achievement endpoint and carry the date they were pulled, so you can see not just who the bosses are but where the player base falls off.
Only main bosses are counted here. Mini-bosses and optional encounters exist in the game but are not tracked by achievements, so they are deliberately excluded — inflating the count would make the "all bosses" claim false.
Where to start
- New players → read the full boss list once so you know what is ahead, then go back to your run. Do not read individual fights in advance; the first boss teaches the free-aim system better than any description.
- Stuck on a wall → the drop from Alvus (20.3%) to Endonta (9.8%) is the steepest in the game. If you are stuck around there, you are in the same place as roughly half the players who beat the first boss.
- Completionists → work backwards from the full achievement list. Every boss has a corresponding achievement numbered 001–007, so the achievement list doubles as a progress tracker.
All 7 bosses in this section
| # | Boss | Global clear rate | Why it matters | Page |
|---|---|---|---|---|
| 001 | Alvus, Blight Beast | 20.3% | First real test of free-aim combat | Full boss list |
| 002 | Endonta, Blight Dweller | 9.8% | Steepest drop-off in the game | Full boss list |
| 003 | Numbra, Blightwalker Twin | 7.0% | First of a paired encounter | Full boss list |
| 004 | The Creature | 4.0% | Mid-run difficulty spike | Full boss list |
| 005 | Ulgoro, Blight Behemoth | 2.8% | Late-run attrition check | Full boss list |
| 006 | Pramun, Blightwalker Twin | 2.6% | Second half of the paired fight | Full boss list |
| 007 | Proto, in The Heralds of Blight | 2.6% | Final confrontation | Full boss list |
Every row above resolves to the same detail page today, because this section currently has one comprehensive boss article rather than seven separate fight pages. That is intentional: writing seven thin pages from the same data would create seven near-duplicates competing for one query.
Unlock order and prerequisites
The achievement numbering is the order of introduction, not a player-chosen route. You cannot skip a main boss to reach a later one, and there is no level requirement that gates them — progression is gated by abilities you pick up in the areas between fights.
What this means practically:
- The clear-rate table is a reach rate, not a difficulty score. 20.3% means one in five players who own the game have beaten Alvus; it says nothing about how hard Alvus is.
- The 51.7% relative drop between Alvus and Endonta is the single most informative number on this site. Half the players who clear the first boss stop before clearing the second.
- Only 2.6% finish the campaign, which matches Proto's clear rate almost exactly — beating the final boss and finishing the story are effectively the same event.
Three mistakes we see most
- Reading clear rates as difficulty. A low percentage means players stopped, not that the fight is unfair. Players stop for time, for other releases, and for the demo converting to a purchase decision.
- Counting mini-bosses into the total. Guides that claim "10+ bosses" are counting optional encounters. The achievement list defines seven, and that is the number used here.
- Assuming the twins are one fight. Numbra and Pramun are separate achievements with separate rates (7.0% and 2.6%), and the gap between them is larger than the gap between most other neighbouring pairs.
Related sections
- All 7 Moadra bosses in order — the data table with every clear rate
- All 21 Moadra Steam achievements — boss achievements are 001–007
- Moadra guides — mechanics and ending conditions
- Moadra platforms and pricing — if you have not bought the game yet
- Moadra reviews — what players say about the difficulty curve
- Good ending guide — the ending branch, which is decided before the final fight
- Platform and price details — current price and launch discount
- Steam demo coverage — the demo ends before the second boss
- Metacritic and OpenCritic status — why no aggregate score exists yet
- What players are saying — recurring complaints about aim feel
- Moadra review overview — press impressions grouped by source
- Home