Moadra Review Roundup: What Critics and Players Say About Gloomsoft's Sci-Fi Metroidvania
Read our comprehensive Moadra review summary. Discover what critics, YouTubers, and Steam players say about Gloomsoft's dark sci-fi Metroidvania.
Last updated:
Source note: The figures on this page come from Steam's official store and achievement endpoints, pulled on 23 October 2026. Anything we could not verify ourselves is labelled Unverified — treat those as community reports, not confirmed mechanics.
No aggregate score exists yet — the game is two days old.
- Press coverage is positive on early impressions
- Steam shows a small positive sample
- Community complaints centre on aim feel
Doesn't apply when: Small samples; treat early sentiment as provisional.

What Do Critics and Players Say in Their Moadra Reviews?
For the wider picture, the Moadra platform and price guide and the Moadra achievement list cover the rest of the campaign data.
Moadra has received overwhelmingly positive feedback following its launch on October 22, 2026, earning a 92% positive rating from early user reviews on Steam. Developed by the three-person Finnish studio Gloomsoft using Unreal Engine 5, the game is frequently described in reviews as a dark, atmospheric sci-fi Metroidvania that draws heavy inspiration from classic exploration-heavy titles while establishing its own distinct identity. Critics and community members highlight its demanding bullet-hell combat, dense 2.5D alien biomes, and unique servo-bot scanning mechanics, though some point out that its demanding platforming and map navigation can occasionally slow down the pacing.
For more details on the game's core systems and pricing, you can check out the official Steam Store Page. To see how the game handles its progression and upgrades, read our Moadra Beginner Guide. If you are wondering how players approach exploration and secret hunting, our Scanner Bot Guide breaks down how the X-ray tool works.
Combat, Difficulty, and Bullet-Hell Mechanics
Reviewers consistently note that Moadra is among the more challenging Metroidvanias released recently. Rather than letting players breeze through early areas, normal enemies attack aggressively and deploy ranged projectiles that turn skirmishes into frantic, bullet-hell encounters.
The combat relies heavily on free-aim mechanics and your main arm cannon, which can be swapped between various beams—such as a rapid-fire beam or a chain beam acquired later in the campaign. Special offensive options, like missiles and armor enhancements, are powered by green bioplasm energy. Because bioplasm can be scarce and abilities consume it quickly, reviewers advise that resource management is just as crucial as twitch reflexes. Additionally, boss encounters feature multiple phases of increasing difficulty, requiring quick thinking and pattern recognition.
| Combat Feature | Reviewer Consensus | Gameplay Impact |
|---|---|---|
| Arm Cannon & Beams | Highly praised for responsiveness and variety | Different beams unlock traversal paths and alter attack range |
| Bullet-Hell Enemies | Noted as surprisingly punishing and aggressive | Requires constant shooting and aggressive positioning |
| Bioplasm Scarcity | Early-game ammo and energy management is tight | Forces strategic use of special abilities and close-quarters evasion |
| Boss Encounters | Creepy, multi-phase, and fair | Demands quick reflexes and learning attack patterns |
Atmosphere, Visual Style, and Storytelling
Visually, Moadra leaves a strong impression with its Unreal Engine 5 rendering, high-contrast design, and detailed gore and biomass effects. Reviewers frequently compare its gloomy, forsaken alien aesthetic to a mix of classic sci-fi horror properties like Alien and Predator, matching the journey of Lieutenant Moadra Meras as she investigates the deserted planet of Protea VI.
The narrative is delivered through environmental context clues, alien dialogue, and an interactive Servo Bot scanner. By clicking the right stick, players enter an X-ray scan mode to uncover hidden terminals, journals, and secret wall openings. While the atmosphere is universally praised for maintaining a tense, claustrophobia-inducing sci-fi vibe across its interconnected biomes, some community members on Reddit and YouTube note that the high-contrast color palette and dense particle effects can occasionally make backgrounds feel visually blended or "soupy."
Exploration, Map Design, and Traversal
Exploration forms the backbone of the experience, but reviews highlight a distinct split in how the game handles guidance. Moadra features very little hand-holding; while objectives appear on the map screen, the game rarely marks exact destinations with flashing indicators. Players must rely on environmental clues, notes, and thorough scanning to chart their way forward.
Reviewers appreciate the intricate labyrinth design, noting that acquiring traversal upgrades immediately opens up multiple hidden paths, and the map clearly marks explored areas with an X to prevent redundant backtracking. However, some critics point out that the ratio of "map squinting" to enemy slaying leans heavier on navigation than expected, which can occasionally halt the game's flow state. On the traversal front, movement is fast and agile, featuring high jumps, wall-jumping, and sprinting. One reviewer even noted stumbling upon an unintended sequence-breaking trick using a charged height-boost beam before acquiring the official jump upgrade.
| Exploration System | How It Works | Reviewer Takeaway |
|---|---|---|
| Servo Bot Scanner | X-ray mode reveals hidden crawl spaces, lore, and secrets | Invaluable for navigation, though crawling without it can be clumsy |
| Protoplasm Currency | Black biomass dropped by enemies and collected on the map | Spent at green pools to upgrade weapons and abilities (fully respec-able) |
| Map Tracking | Marks visited objects and locations with an X | Prevents fruitless backtracking and helps players trace missing paths |
| Non-Linear Pathing | Freedom to explore and occasional sequence-breaking | Rewarding for veterans, though can lead to getting stuck without hints |
Frequently Asked Questions
What do reviews say about Moadra's overall difficulty?
Reviewers and Steam players agree that Moadra is a demanding game, especially compared to more forgiving modern Metroidvanias. Normal enemies swarm aggressively, and platforming sections require precise timing above hazardous elements. Bosses also feature bullet-hell elements that demand careful resource management and quick reflexes.
How long does it take to beat Moadra?
Community reviews and playtime logs indicate that a standard playthrough of Moadra takes roughly 10 to 15 hours. The exact duration varies depending on how thoroughly you explore secret areas, hunt down protoplasm upgrades, and navigate the game's non-linear map without active waypoints.
Can you respec your upgrades in Moadra?
Yes, a praised feature among reviewers is the ability to respec your protoplasm upgrades at any time while resting in the game's organic green pools. This flexibility allows players to reallocate resources and try entirely different weapon strategies if they get stuck on a difficult boss.
What platforms is Moadra available on?
Moadra launched on October 22, 2026, for PC via Steam, PlayStation 5, Xbox Series X|S, and Nintendo Switch. The PC and Steam Deck versions have been widely praised by reviewers for running smoothly, and the Steam version includes 21 achievements and full controller support.
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